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Thread Statistics | Show CCP posts - 4 post(s) |

Jack Gates
Gallente GoonFleet GoonSwarm
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Posted - 2009.03.17 19:21:00 -
[1]
Originally by: Tarminic Edited by: Tarminic on 16/03/2009 14:54:18 Writing up ideas now, watch this space...
Okay, here's some things that I've come up with so far:
1. Cross-racial Weapon Systems Bonuses for the "allied" empire's weapon systems, i.e. loki gets drone and/or hybrid bonuses, proteus gets a projectile bonus, etc
2. Battleship-class Weapons Fitting bonuses for battleship-sized weapons to bring them down to cruiser fittings, with the caveat that there are no damage bonuses to said weapons.
3. Mini-Profession/non-combat Components Instead of hardcore weapon bonuses, reduction of high-slots in favor of bonuses to archeology/salvage/hacking/probing systems or hell, even mining bonuses. 
4. Bomb Launchers Subsystems You know you want it. 
These ideas are all terrible and you are an idiot for suggesting them.
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Jack Gates
Gallente GoonFleet GoonSwarm
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Posted - 2009.03.17 19:22:00 -
[2]
Originally by: Khorian Edited by: Khorian on 17/03/2009 14:18:00 Defensive System: Adaptive Optimized Doomsday Deflector System Reduce the damage taken from any Doomsday device by x% Add HP/Shield and resist bonus increase Sig Radius, lower Speed
Proposed role: Allow raids into cyno jammed, Titan protected systems to take down Cyno Jammers, Jump Bridges etc.

You have never seen a titan in-game before, have you
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Jack Gates
Gallente GoonFleet GoonSwarm
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Posted - 2009.03.18 19:20:00 -
[3]
Originally by: IceAero
Originally by: Miner Nine Can we get a T3 subsystem that will block IceAero's posting?
It's pretty bad.
That's so horribly on topic of you :)
How about some constructive criticism?
you could stop backseat-moderating, for one
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Jack Gates
Gallente GoonFleet GoonSwarm
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Posted - 2009.03.19 05:54:00 -
[4]
Originally by: Quesa Edited by: Quesa on 18/03/2009 21:29:34
Originally by: CCP Nozh So, Apocrypha is out with 3 subsystems per category, we're now starting our next development cycle where we'll look at the fourth variation. There are already tons of good ideas floating around at the office, but before we proceed we'd like to hear your ideas.
What bonuses would you like to see on the fourth subsystems? -What other subsystems would you use it with? -How does is it differ from the other choices? -Drawbacks when fitted, if any?
Please keep the thread clean and stay on topic.
As much as I can applaud you for forward thinking, T3 isn't really out to the public. I say out to the public because only a few moon barons could afford these things at this time, nor are they stupid enough to fly them around in combat.
In light of this, you are extremely premature on asking for feedback on improvements to a ship type that only a small few have had the opportunity to even test the final revision of these ships in a limited environment for a limited time...the test server.
I think there are many other aspects of the game play that need to be addressed in an expedited manner besides new modules for a ship that nobody has access to.
For instance: -Fuel Pellets, that have been promised for a year now? -Buffing Black Ops so they are worth purchasing instead of a carrier. -Leveling out the ECM playing field. Buffing non-Caldari Recons would be a good start. -UI improvements which have been nothing more than fluff and are still buggy despite your riveting DevBlogs. -THE ABILITY TO CHANGE THE FONT SO WE DON'T HAVE TO GUESS WHAT LETERS/NUMBERS YOUR UI IS DISPLAYING (sorry, pet peeve for me because it seems like something so trivial to implement yet CCP seems to ignore it).
Bottom line, you have to let your player base use those new ships and technologies for a good solid six months before you can get any proper feedback. I don't see any good feedback hitting these boards for at least that long.
this is the best post in this stupid thread
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